The First Demon War (ME 92)

Though skirmishes were quite common between the rir and the serilian demons throughout the first century, the First Demon War was the first concentrated effort by Seril’s forces.  It came in the year ME 92 on the heels of the arrival of the humans, who crash-landed upon Citaria in a couple of space vessels.

The First Demon War was nearly a total disaster for the rir, whose society hadn’t even seen a century’s worth of progress before being targeted for annihilation.  Though their first city had walls, they were roughly made and inadequate for proper defense, but they managed to serve one major purpose: they bought the terra-rir people time.

As has become the case so often through the history of Citaria, it was the steadfastness and ingenuity of the humans that saw the rir people to victory.  Though they were denied the technology and advances they were used to, the early human arrivals used knowledge from their own vast history to strengthen and bolster the rir people and their city’s defenses.  Though the serilian demons were easily able to chase the rir people inside the walls and take over their farms, the humans countered the siege of the city itself with all manner of tricks and counterattacks, and were able to hold the serilian demons at bay.

As the months dragged by, the humans put their time and resources to good use, replacing the wooden walls of the city with stone walls and battlements, all the better to counter the siege.  They built ships both for fishing and for expeditions further along the coast to gather resources, and within six months, the city was fortified to the point where the wingless solas demons were virtually powerless to attack.

The First Demon War saw its end not at the tips of swords or axes, but at the onset of the deep winter of Sarchelete.  Unable to bear the brutally cold winter, the serilian demons were forced to flee north toward warmer climates.  Many of them never made it, harried by the brave terra-rir and human defenders, led by none other than Kerry Kijana, who would later ascend to become the god Garra Ktarra.

With the war won, the humans began to integrate better with the terra-rir society, while at the same time helping it to develop more quickly.  The city was expanded and re-fortified, and the terra-rir began building the grand temple to Gori Sensullu on the hilltop.  Though their numbers were limited, the humans began to thrive, and together, the two races proved much more capable of fending off the serilian demon attacks.



Races of Citaria, Part II: The non-rir

Though the rir are the most populous of Citaria’s indigenous races, they are far from the only people of Citaria, even when one doesn’t take the humans into account.  Numerous other races also call Citaria home, created by lesser-known deities in some cases.  What truly sets these other races apart is their preference to remain isolated from the rir and human societies.

The elves of Citaria are a xenophobic and isolated lot.  They are highly militaristic, and defend their lands vigilantly against invaders and visitors alike.  It is well-known that attempting to visit the lands of the elves without an invitation is a bad, and sometimes fatal, idea.  The most prominent elven nation on Citaria is the kingdom of Laeranore, located on the eastern seaboard of the Terrassian continent.  The elves are a fair and lean people of grace and beauty, but their passion for song and dance is easily matched by their passion for battle when threatened.

The elves of Askies Island are known as dark elves, thanks to their bark-colored skin.  They generally have a reputation as marauders and bandits, but in reality, they are no more xenophobic than their Terrassian cousins.

Most curious about the elves is who created them.  Most scholars theorize that they were created by an off-world deity, arguing that if Gori Sensullu was capable of creating the elves, then the rir would not be so different than elves and humans in terms of physiology.  Others argue that the elves were created long after the rir were perfected, though this seems to be disproved by the approximate dates the elves and the seterra-rir were created.

The dwarves of Citaria are more commonly called the Hill People, making their homes among the foothills and mountainous regions of the various continents.  The Hill People are few in numbers; their largest settlement is a barony of several hundred located west of Great Woods.  Sometimes called dwarves because of their squat but broad frames, they resemble short but broad humans, with many of the same traits humans possess.  The Hill People are industrious, and produce metal and stone products of great wonder from the mines of the Barrier Mountains.  However, other than trade, they have little to do with the rest of rir and human society, or that of the nearby dark elves.

Like with the elves, the question of who created the Hill People is one scholars debate upon endlessly, with mostly the same conclusions.

The lizardfolk of Citaria are known as the czarikk, and come in two varieties: the more reptilian sulrassa, and the more humanoid mulrassa.  The sulrassa have thicker scales and tails; wide, colorful crests on their heads; and walk with a hunched posture on bent legs.  The mulrassa, by contrast, have more human-like legs, and walk completely upright.  Their scales are more colorful but not as hard as those of a sulrassa, and while males have a spiky coating on their heads and occasionally small horns, females have wide fins that fan out when they are startled or angry.  Czarikk are cold-blooded and fully reptilian, laying eggs and preferring hot climates, though whether arid or humid depends on personal preference.  Czarikk tend to be reserved and withdrawn, interacting and trading with the outside world only when necessary.  The czarikk were created by the Irrathmorian deity Sakkrass.

In the southeast of Terrassia, one can find the luranar, a bipedal wolf-folk.  The luranar have human-like legs and walk completely upright.  Their coats come in the many variations of wolves, with striking eye colors in blues, golds, and greens.  Some luranar grow manes upon their heads, though not all.  For many years, the luranar were a savage and cruel people, but they were converted to Christianity by the legendary Saint Kaegan, and over the ensuing centuries, have become a more reserved and just people.  Like the many other non-rir races, the luranar keep mainly to themselves, or at least apart from the majority of the rir and human societies.  The luranar get on well with their neighbors, the kwarrasti, and are rumored to even have ties to the elves of Laeranore.

As with the elves and hill people, the truth behind who created the luranar remains a mystery.

The kwarrasti share what are generally called “The Badlands” with their luranar neighbors.  The kwarrasti are an aloof and deeply spiritual people who worship their ancestors and the spirits of the world around them.  They are like the luranar in how humanoid they are, but possess feline traits instead of lupine.  Kwarrasti come in many different types, resembling tigers, leopards, jaguars, and other great cats, or sometimes even what humans would consider more housecat-like.  Unlike the luranar, who live in permanent settlements, the kwarrasti are nomads, living off of the land and sometimes trading with the luranar or even outsiders.  Despite their vast differences in social mores and religious views, the kwarrasti deeply respect their luranar neighbors, and the two peoples often come together in times of defense or natural calamity.

As with the elves, hill people, and luranar, scholars are unsure who created the kwarrasti.

Finally, we have the bah’qitur, the natives of the continent of Dannumore.  The bah’qitur are an interesting race in much the same way the rir are, for while they appear partially reptilian, they are warm-blooded mammals.  Bah’qitur look vaguely human, though they tend to be very tall and muscular, they have wide, dark eyes that resemble those of certain snakes or lizards, and instead of hair, they have wide fins not unlike a female mulrassa czarikk, and sometimes colorful feathers.  The bah’qitur are a devout people, and have formed a strict and rigid society based on the various religious codes of their deity, whom they call Iel’shah.  They have a reputation for being warlike, though this is primarily because their only contact with the greater rir and human society on Askies Island was by way of invasion.  The bah’qitur, in contrast to the other non-rir races, do not avoid human and rir society; rather, it’s the other way around.

Next up, we’ll be looking at some of the history of Citaria, primarily the many wars between Seril and Gori Sensullu.